The Florensia Staff would like to inform you about the changes that will be applied to the game during tomorrow's maintenance. Don't be scared: Due to the impact of the changes, you will automatically get a free skill reset tomorrow. A new season starts in the world of Florensia: All players and monsters now have attributes and countering resistances and some boss monsters have learned how to use magic - seems like the time for winter sleep is over...
Skill reset information
As some skills, especially Noble skills have undergone significant changes, the skills of all players have automatically been reset for free. Take this as an early Christmas present - and as another chance to test a new skill build to meet the challenges of the attributes & resistances system!
Important note: One of the next upcoming updates, namely the Trade System, will involve special skills named Common Skills. It is currently not planned to give out another free skill reset when the Common Skills will be added to the game. We would like you to keep this in mind. It may also be possible that single skills need to be modified in the future to be up to the mark of new updates and features.

Boss Monster Skills
Some of the boss monsters have found traces of ancient magic on their trails and are thus now able to use dangerous magical skills themselves. The Divine Association, which is monitoring all magical disturbances in the world of Florensia, is not sure where this will lead to, but you should be careful when encountering the following boss monsters...

Resistances and Attributes
List of attributes
Each skill is now bound to an attribute. Obviously, the Noble's Ice Bomb is an Ice skill, whereas Thunderbolt belongs to the Lightning attribute.
What is a resistance?
If you open your character window and choose the Resistances tab, you will see certain numerical values that are assigned to the attributes. Resistances are used to block skills of certain attributes or to reduce the damage taken from them.
Skill and Skill Tree Changes

Explorer
Aimed Shot

Mercenary
Stone Skin
Absolute Defense

Saint
Cure

Noble
The skill tree structure for the Noble has been changed
Fireball
Skill reset information
As some skills, especially Noble skills have undergone significant changes, the skills of all players have automatically been reset for free. Take this as an early Christmas present - and as another chance to test a new skill build to meet the challenges of the attributes & resistances system!
Important note: One of the next upcoming updates, namely the Trade System, will involve special skills named Common Skills. It is currently not planned to give out another free skill reset when the Common Skills will be added to the game. We would like you to keep this in mind. It may also be possible that single skills need to be modified in the future to be up to the mark of new updates and features.

Boss Monster Skills
Some of the boss monsters have found traces of ancient magic on their trails and are thus now able to use dangerous magical skills themselves. The Divine Association, which is monitoring all magical disturbances in the world of Florensia, is not sure where this will lead to, but you should be careful when encountering the following boss monsters...
- Lanoir (beware of his icy aura)
- Draug Brenin (beware of her deathblow and poisons)
- Vampire Lord Robinson (beware of his dark storm and dread)
- Serbetus (beware of his breath and range stun)
- Land quest balancing: Most of the rewards for completing quests have been adjusted
- A Personal Shop Help feature has been added: If you disconnect from the game, the sale time will discontinue properly. Also, you won't accidentially buy items from shops that are actually not active any more
- Sealed Items System: Sealed Items will now properly be displayed in the Personal Shops
- The Resistance UI has been added to your interface!

Resistances and Attributes
- All monsters and skills now have certain attributes, for example Holy for certain offensive Saint Spells
- Also, monsters and players have certain resistances against special attributes - so don't be confused if your spell doesn't make as much damage as you were used to; maybe you should try another spell or find someone who can break through the resistance of this monster!
- Let's make a party and kill the monsters together!
- Monster resistances are calculated similarly to player resistances, so each monster has numerical resistance values for the attributes just like the players have
- Resistances can be increased by pushing certain status values
- Resistances can also be increased through certain items
List of attributes
- Physical
- Poison
- Fire
- Ice
- Lightning
- Holy
- Dark
Each skill is now bound to an attribute. Obviously, the Noble's Ice Bomb is an Ice skill, whereas Thunderbolt belongs to the Lightning attribute.
What is a resistance?
If you open your character window and choose the Resistances tab, you will see certain numerical values that are assigned to the attributes. Resistances are used to block skills of certain attributes or to reduce the damage taken from them.
Skill and Skill Tree Changes
Explorer
Aimed Shot
- The MP consumption of Aimed Shot has slightly been increased and the damage has slightly been decreased
- Damage enemies with 126 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 168 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 256 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 324 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 392 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 460 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 528 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 596 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 664 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 732 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 800 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 868 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 936 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 1004 additional damage and reduce moving speed by 60% for 8 seconds
- Damage enemies with 1072 additional damage and reduce moving speed by 60% for 8 seconds
- The duration of Net Launch has been changed and increases with increased skill level
- Make targets in a certain range not to move for 5 seconds
- Make targets in a certain range not to move for 6 seconds
- Make targets in a certain range not to move for 7 seconds
- Make targets in a certain range not to move for 8 seconds
- Make targets in a certain range not to move for 9 seconds
- Make targets in a certain range not to move for 10 seconds
- Make targets in a certain range not to move for 11 seconds
Mercenary
Stone Skin
- The Stone Skin master level has been increased to 15 and its effect has been adjusted
- Increase physical defense power by 36
- Increase physical defense power by 59
- Increase physical defense power by 92
- Increase physical defense power by 134
- Increase physical defense power by 177
- Increase physical defense power by 228
- Increase physical defense power by 279
- Increase physical defense power by 330
- Increase physical defense power by 381
- Increase physical defense power by 432
- Increase physical defense power by 483
- Increase physical defense power by 534
- Increase physical defense power by 585
- Increase physical defense power by 636
- Increase physical defense power by 687
- The Shield Mastery master level has been increased to 15 and its effect has been adjusted
- While wearing a shield, physical defense power is increased by 88.
- While wearing a shield, physical defense power is increased by 135.
- While wearing a shield, physical defense power is increased by 182.
- While wearing a shield, physical defense power is increased by 229.
- While wearing a shield, physical defense power is increased by 276.
- While wearing a shield, physical defense power is increased by 323.
- While wearing a shield, physical defense power is increased by 370.
- While wearing a shield, physical defense power is increased by 417.
- While wearing a shield, physical defense power is increased by 464.
- While wearing a shield, physical defense power is increased by 511.
- While wearing a shield, physical defense power is increased by 558.
- While wearing a shield, physical defense power is increased by 605.
- While wearing a shield, physical defense power is increased by 652.
- While wearing a shield, physical defense power is increased by 699.
- While wearing a shield, physical defense power is increased by 746.
Absolute Defense
- The effect and MP consumption rate of Absolute Defense hve been adjusted
- While continuously consuming MP, your defensive power increases by 1181 and you gain 100% resistance against knockout and stun. However, your moving speed decreases considerably
- While continuously consuming MP, your defensive power increases by 1334 and you gain 100% resistance against knockout and stun. However, your moving speed decreases considerably
- While continuously consuming MP, your defensive power increases by 1550 and you gain 100% resistance against knockout and stun. However, your moving speed decreases considerably
- While continuously consuming MP, your defensive power increases by 1766 and you gain 100% resistance against knockout and stun. However, your moving speed decreases considerably
- While continuously consuming MP, your defensive power increases by 1982 and you gain 100% resistance against knockout and stun. However, your moving speed decreases considerably
- While continuously consuming MP, your defensive power increases by 2198 and you gain 100% resistance against knockout and stun. However, your moving speed decreases considerably
Saint
Cure
- A new skill named Cure is now available. You need to be level 18 to learn it, it is mastered at level 1 and cures your target's poisoning
- This skill has been changed and is now an active buff skill
- Increase the amount of recovering of MP by 15 for 20 minutes
- Increase the amount of recovering of MP by 27 for 20 minutes
- Increase the amount of recovering of MP by 39 for 20 minutes
- Increase the amount of recovering of MP by 51 for 20 minutes
- Increase the amount of recovering of MP by 63 for 20 minutes
- Increase the amount of recovering of MP by 75 for 20 minutes
- Increase the amount of recovering of MP by 87 for 20 minutes
- Increase the amount of recovering of MP by 99 for 20 minutes
- Increase the amount of recovering of MP by 111 for 20 minutes
- Increase the amount of recovering of MP by 123 for 20 minutes
- The cooldown time has been changed to 1 second
- The cooldown time of this skill has been changed. When increasing the level of this, the cooldown time decreases from 10 seconds to 1 second
- The duration of Thorn Shield has been increased
- Reflect 5% of the attacked damages for 160 seconds. Casting time: 2.5 seconds
- Reflect 10% of the attacked damages for 200 seconds. Casting time: 2 seconds
- Reflect 15% of the attacked damages for 220 seconds. Casting time: 1.5 seconds
- Reflect 20% of the attacked damages for 240 seconds. Casting time: 1 seconds
- Reflect 24% of the attacked damages for 260 seconds. Casting time: 0.5 seconds
- Reflect 28% of the attacked damages for 280 seconds. Instant casting
- Reflect 32% of the attacked damages for 300 seconds. Instant casting
- Reflect 35% of the attacked damages for 320 seconds. Instant casting
- Reflect 38% of the attacked damages for 340 seconds. Instant casting
Noble
The skill tree structure for the Noble has been changed
Fireball
- The damage of Fireball has been increased
- Attack targets by shooting a fireball with additional 42 of magical striking power
- Attack targets by shooting a fireball with additional 83 of magical striking power
- Attack targets by shooting a fireball with additional 134 of magical striking power
- Attack targets by shooting a fireball with additional 206 of magical striking power
- Attack targets by shooting a fireball with additional 298 of magical striking power
- Attack targets by shooting a fireball with additional 390 of magical striking power
- Attack targets by shooting a fireball with additional 482 of magical striking power
- Attack targets by shooting a fireball with additional 574 of magical striking power
- Attack targets by shooting a fireball with additional 666 of magical striking power
- Attack targets by shooting a fireball with additional 758 of magical striking power
- Attack targets by shooting a fireball with additional 850 of magical striking power
- Attack targets by shooting a fireball with additional 942 of magical striking power
- Attack targets by shooting a fireball with additional 1034 of magical striking power
- Attack targets by shooting a fireball with additional 1126 of magical striking power
- The effect range of this skill has been increased
- The level requirement to learn this skill has been changed to level 10
- The level requirement to learn this skill has been changed to level 18
- The level requirement to learn this skill has been changed to level 1 and the attack power rates have been modified
- Increase 9 attacking power of close range weapon
- Increase 18 attacking power of close range weapon
- Increase 27 attacking power of close range weapon
- Increase 36 attacking power of close range weapon
- Increase 45 attacking power of close range weapon
- Increase 54 attacking power of close range weapon
- Increase 63 attacking power of close range weapon
- Increase 72 attacking power of close range weapon
- Increase 81 attacking power of close range weapon
- Increase 90 attacking power of close range weapon
- Increase 99 attacking power of close range weapon
- Increase 108 attacking power of close range weapon
- Increase 117 attacking power of close range weapon
- Increase 126 attacking power of close range weapon
- Increase 135 attacking power of close range weapon
- The level requirement to learn this skill has been changed to level 6 and the cast time has been reduced with increasing level (Rapier only)
- Decrease 12 HP every 3 seconds for 20 seconds and decrease 10% of attacking speed. Casting time: 1.5 seconds
- Decrease 29 HP every 3 seconds for 20 seconds and decrease 15% of attacking speed. Casting time: 1.3 seconds
- Decrease 41 HP every 3 seconds for 20 seconds and decrease 20% of attacking speed. Casting time: 1.1 seconds
- Decrease 63 HP every 3 seconds for 20 seconds and decrease 25% of attacking speed. Casting time: 0.9 seconds
- Decrease 80 HP every 3 seconds for 20 seconds and decrease 29% of attacking speed. Casting time: 0.7 seconds
- Decrease 97 HP every 3 seconds for 20 seconds and decrease 33% of attacking speed. Casting time: 0.5 seconds
- Decrease 114 HP every 3 seconds for 20 seconds and decrease 36% of attacking speed. Casting time: 0.3 seconds
- Decrease 131 HP every 3 seconds for 20 seconds and decrease 38% of attacking speed. Casting time: 0.1 seconds
- Decrease 148 HP every 3 seconds for 20 seconds and decrease 40% of attacking speed. Instant casting
- Decrease 165 HP every 3 seconds for 20 seconds and decrease 42% of attacking speed. Instant casting
- Decrease 182 HP every 3 seconds for 20 seconds and decrease 44% of attacking speed. Instant casting
- Decrease 199 HP every 3 seconds for 20 seconds and decrease 46% of attacking speed. Instant casting
- Decrease 216 HP every 3 seconds for 20 seconds and decrease 48% of attacking speed. Instant casting
- Decrease 233 HP every 3 seconds for 20 seconds and decrease 50% of attacking speed. Instant casting
- Decrease 250 HP every 3 seconds for 20 seconds and decrease 50% of attacking speed. Instant casting
- The level requirement to learn this skill has been changed to level 12 and the cast time has been reduced with increasing level (Rapier only)
- Decrease accuracy rate of target for a certain time and give damage continuously
- Decrease accuracy rate of target by 8% for 25 seconds, and give 31 damage in every 3 seconds. Casting time: 1.5 seconds
- Decrease accuracy rate of target by 10% for 25 seconds, and give 46 damage in every 3 seconds. Casting time: 1.3 seconds
- Decrease accuracy rate of target by 12% for 25 seconds, and give 61 damage in every 3 seconds. Casting time: 1.1 seconds
- Decrease accuracy rate of target by 14% for 25 seconds, and give 76 damage in every 3 seconds. Casting time: 0.9seconds
- Decrease accuracy rate of target by 16% for 25 seconds, and give 91 damage in every 3 seconds. Casting time: 0.7 seconds
- Decrease accuracy rate of target by 18% for 25 seconds, and give 106 damage in every 3 seconds. Casting time: 0.5 seconds
- Decrease accuracy rate of target by 20% for 25 seconds, and give 121 damage in every 3 seconds. Casting time: 0.3 seconds
- Decrease accuracy rate of target by 22% for 25 seconds, and give 136 damage in every 3 seconds. Casting time: 0.1 seconds
- Decrease accuracy rate of target by 24% for 25 seconds, and give 151 damage in every 3 seconds. Instant casting
- Decrease accuracy rate of target by 26% for 25 seconds, and give 166 damage in every 3 seconds. Instant casting
- Decrease accuracy rate of target by 28% for 25 seconds, and give 181 damage in every 3 seconds. Instant casting
- Decrease accuracy rate of target by 30% for 25 seconds, and give 196 damage in every 3 seconds. Instant casting
- Decrease accuracy rate of target by 32% for 25 seconds, and give 211 damage in every 3 seconds. Instant casting
- Decrease accuracy rate of target by 34% for 25 seconds, and give 226 damage in every 3 seconds. Instant casting
- Decrease accuracy rate of target by 36% for 25 seconds, and give 241 damage in every 3 seconds. Instant casting
- The name of this skill has been changed to Vampiric Touch in English
- The level requirement to learn this skill has been changed to level 28 and the effect has been adjusted (Rapier only)
- Attack target and absorb 100% of the dealt damage as HP
- Attack target and absorb 110% of the dealt damage as HP
- Attack target and absorb 120% of the dealt damage as HP
- Attack target and absorb 130% of the dealt damage as HP
- Attack target and absorb 140% of the dealt damage as HP
- Attack target and absorb 150% of the dealt damage as HP
- The level requirement to learn this skill has been changed to level 40
- Cooldown time and duration have been changed (Magic Knight only)
- Make the targeted monster your ally for a certain time
- Make the targeted monster your ally for 10 minutes
- Make the targeted monster your ally for 20 minutes
- Make the targeted monster your ally for 30 minutes
- The level requirement to learn this skill has been changed to level 40
- The increased max MP have been adjusted
- Increase your max MP by 104
- Increase your max MP by 208
- Increase your max MP by 312
- Increase your max MP by 416
- Increase your max MP by 520
- Increase your max MP by 624
- Increase your max MP by 728
- Increase your max MP by 832
- Increase your max MP by 936
- Increase your max MP by 1040
- The increased max MP have been adjusted
- The target's max MP is increased by 143 for 20 minutes
- The target's max MP is increased by 286 for 20 minutes
- The target's max MP is increased by 429 for 20 minutes
- The target's max MP is increased by 572 for 20 minutes
- The target's max MP is increased by 715 for 20 minutes
- The target's max MP is increased by 858 for 20 minutes
- The target's max MP is increased by 1001 for 20 minutes
- The target's max MP is increased by 1144 for 20 minutes
- The target's max MP is increased by 1287 for 20 minutes
- The target's max MP is increased by 1430 for 20 minutes
- The name of this skill has been changed to Lightning Shock in English
- The cast time has gradually been reduced when increasing the level of this skill
- Attack target with 41 additional magical striking power and push it back. Casting time: 1.5 seconds
- Attack target with 83 additional magical striking power and push it back. Casting time: 1.2 seconds
- Attack target with 137 additional magical striking power and push it back. Casting time: 0.9 seconds
- Attack target with 205 additional magical striking power and push it back. Casting time: 0.6 seconds
- Attack target with 290 additional magical striking power and push it back. Casting time: 0.3 seconds
- Attack target with 387 additional magical striking power and push it back. Casting time: 0.1 seconds
- Attack target with 515 additional magical striking power and push it back. Instant casting
- Attack target with 644 additional magical striking power and push it back. Instant casting
- Attack target with 775 additional magical striking power and push it back. Instant casting
- Attack target with 908 additional magical striking power and push it back. Instant casting
- Attack target with 1044 additional magical striking power and push it back. Instant casting
- Attack target with 1194 additional magical striking power and push it back. Instant casting
- The range of this skill has been increased to 20M
- The cooldown time has been decreased to 10 seconds
- The amount of consumed MP has significantly been decreased





